BronzePunk Heroes

Spellcasting

Spells full definitions in ITL. Except for these listed on this page, all other spells are unavailable.

Spells are divine, so they require at least Acolyte talent.

Mana and Spell points

Ritual Offerings

Mana is the maximum number of spell points a character may have. It is 0 until talent points are spent to raise it.

Spell points - Priests and acolytes have Cultic mores: they must attend regular rituals to gain Spell points; breaking mores costs Spell points. Please add them to your character sheet. There are two different tables below that use the same scale: Ritual, Mores.

Gaining and Losing Spell Points

Scale Frequency Requirements Length Offering Mores
1 Prayer anywhere 1 minute Incantations & Gestures  
3 Day anywhere with prep 5 minutes Meal Sin
6 Week Altar half hour Wine & Local Incense Transgression
10 Month Shrine 2 hours Petty Iniquity
15 Season Temple 10 hours Mediocre Rebellion
21 Year Specific Temple 2 days Notable Abomination

Cult Mores

Example Mores

Sin Transgression Iniquity Rebellion Abomination
  1. Fail Daily behavior: chant, dance, or bath
  2. Fail Always behavior: wear hat or veil, or knock 3 times
  3. Fail Avoid behavior: touching blood, or consuming a food
  1. [Intentionally disobey or to willfully trespass a command].
  2. Violate Mercy
  3. Violate Largess
  4. Violate Loyalty
  1. Gossip
  2. Slander
  3. False witness
  4. [other scheming]
  1. Insubordination
  2. Blasphemy
  3. Steal from your Cult
  1. Murder of innocents
  2. Spy Divine Nakedness
  3. Embarass Deity
These categories of severity are from Making Life Count Ministries. I credit them as the source but am in no way affiliated with the organization or beliefs.

Common Spells

Common Spells look like implausible coincidences. Not restricted by Cult:

Spell IQ cost Notes
Mana +1 8   Required for spellcasting points. each level costs 1 talent. Not a spell.
Detect Magic 8 1  
Drop Weapon 8 1/2  
Staff 8   (1d6) Costs 3 point offering to create. 0 talent cost, included with Acolyte.
Consecrate Consumable 8 0 Purifies and dedicates. Requires a 1 point offering. 0 talent cost, included with Acolyte.
Accuracy+1 9 1 Increase target's DX attribute by 1 for duration of the encounter; no stacking, requires gestures and incantations.
Small Consecration 9 0 Purifies and dedicates. Requires a 3 point offering. 0 talent cost, included with Priest.
Clumsiness-1 9 1 Reduce target's DX attribute by 1 for duration of the encounter. no stacking; Requires gestures and incantations
Detect Life 9 2  
Detect Enemies 10  
Trip 10 2/4   
Ward 10  
Whisper 10  
Augury 11 Answer comes only in a good or bad omen. Bird-watching. Oscines or Alites
Great Voice 11  
Reaching Staff 11   (1d6) 2hxJab Costs a 6 point offering to create.
Medium Consecration 12 0 Purifies and dedicates. Requires 6 point offering. 0 talent cost, included with Priest.
Analyze Magic 12  
Break Weapon 12  
Haruspex 12 Answer comes only in a good or bad omen. Specifically requires a generic small animal sacrifice and examination of its organs. Requires non-combat, gestures and incantations, incense and oil, consecrated plate.
Soothe 12  
Accuracy+2 13 Increase target's DX attribute by 2 as above. requires gestures and incantations. Paid for by Accuracy+1
Clumsiness-2 13 Reduce target's DX attribute by 2 as above. Paid for by Clumsiness-1
Telekinesis 13  
Enchant 14 Stores 1 use of a +1 effect. requires gestures and incantations. Costs 10 point offering to create.
Sharp Staff 14   (1d6) 2hxJab, Bypass Armor, Costs 10 point offering to create.
Spell Shield 14  
Telepathy 14  
Astral Projection 15 10  Requires a trance (not the spell), non-combat. requires gestures and incantations, incense and oil
Pentagram 15   non-combat. requires gestures and incantations
Smiting Staff 16   (1d6) 2hxJab, Bypass Armor, +1d6. Costs 15 point offering to create.
Trance 16 10  Commune with your Deity

Enchant stores spell points from an [offering] in a premium quality object that can be worn or wielded. The effect lasts for one encounter of the player's choosing, and use of the effect expends the enchantment. The wielder pays no spell points. The nature of the object defines the manifestation of the effect. Here are some examples:

Staff - Creating a staff requires a one-time offering of [level]. Attacking with the staff does not cost spell points. Reaching staff adds two-hex jab. Sharp staff adds Armor Bypass. Smiting staff adds 1d6 damage. Rules for Enchant do not apply.

Consecrated objects do not have usable effects, it is for buildings, furniture, paraphernalia. Rituals require consecrated objects. Premium quality are best.

Cults

Bloodthirsty gods and invisible daemons abound; Priests are their intermediaries, and Cults are groups devoted to their worship. Some Cults are influential, some aloof, some mysterious. Some are only available to NPCs. Joining a cult gives access to their spells, talents, holy places and machinations. Cult spells cost 1 talent each, and most require a quest to obtain. Fire spell only costs talent for the first level.

Old Gods

These Gods are indigenous, but Greeks also worship them.

Poseidon ♂

Chief god. Domain is weather, mountains and sea. Widely worshipped.

Temples at Pylos, Corinth. Shrine at Malthus. Sacred animal Horse and Dolphin. Holy places near water.

Scale Offering Mores
1 Prayer  
3 Simple Meal Bathe Daily
6 Luxury Meal Hospitality
10 Sheep No False witness
15 Rare Bull No Blasphemy
21 Chariot with Horses No Embarass Deity
Spell Quest
Locate Potable water IQ9 no
Summon Potable puddle (Simple Meal IQ10 only for water, but enough for everyone) Swimming (easy)
Magic Rainstorm IQ12 Swimming (difficult)
Open Tunnel IQ13 requires staff Toughness (endure hits without taking damage)
Enchant Talisman vs Drowning IQ14 Critical Rainstorm success
Artemis ♀

Goddess of the Hunt. She is ferocious. Not a moon goddess.

Statue on Betoika. Type of holy place is Sacred Grove. Sacred Animal is Deer. Females only. Priestesses may not join masculine Cults.

Scale Offering Mores
1 Prayer  
3 Simple Meal Dance Daily
6 Luxury Meal Vengeful
10 Goat No Slander
15 Deer No Blasphemy
21 Rare Stag No Spy Divine Nakedness
Spell Quest
Summon Scout IQ9 (avian ok) no
Trailtwister IQ10 Tracking
Pathfinder IQ12 Naturalist
Enchant Bow IQ14 Critical Bow hit
Set Shot (+1d6) [special mechanic: requires an Acrobatics success to activate in conjunction with One-Last-Shot. Talent cost included in acrobatics. Spell point cost 1 before the Acrobatics roll.] Critical Bow hit
Ares ♂

God of War. Has only a few temples, which function to recruit mercenaries.

Temple at Olympia, Bassae. type of holy place is acropolis. Sacred Animal is Dog. Shrine at Malthus. Preferred offering human blood. Males only. Priests may not join feminine Cults.

Scale Offering Mores
1 Prayer  
3 Animal Blood Chant Daily
6 Human Blood Vengeful
10 Slave No Gossip
15 An Elite No Insubordination
21 Chariot & Driver No Embarass Deity
Spell Quest
Summon Mercenary IQ10 Tactics
Enchant Spear IQ14 Critical Spear hit
Leap Charge (bypass armor) [special mechanic: requires an Acrobatics success to activate in conjunction with a Charge Attack. Can only use MA to travel (unable to pick up item, able to spend MA on rough terrain or jump). Talent cost included in acrobatics. Spell point cost 1 before the Acrobatics roll.] Critical Spear hit
Hephaestos ♂

God of Artifice and Fire. Generally worshipped by craftsmen. Few temples, many shrines.

Temple at Pylos. Shrine at Malthus. type of holy place? Animal? Preferred offering ? Males only.

Scale Offering Mores
1 Prayer  
3 Simple Meal Chant Daily
6 Luxury Meal Loyal
10 Crafted item No False witness
15 Industrial Import No Steal from your Cult
21 Luxury Import No Murder of innocents
Spell Quest
Fire IQ9 no
Adhesion IQ10 Critical Tailor success
Repair IQ12 Critical Armorer success
3-Hex Fire IQ12 Critical Fire success
Restore Device IQ14 Critical Tinker success
Enchant Talisman vs Fire IQ14 Critical Fire success
7-Hex Fire IQ16 Critical 3-Hex Fire success
Paean ♂

God of Health and Healing. Few temples, many shrines.

Temple at Epidaurus, Pylos. Sacred Animal? Preferred offering? type of holy place?

Scale Offering Mores
1 Prayer  
3 Simple Meal Always wear hat
6 Luxury Meal Merciful
10 Crafted Item No Slander
15 Luxury Crafted Item No Insubordination
21   No Murder of innocents
Spell Quest
Clearheadedness IQ10 no
Minor Medicament IQ10 Physicker
Cleanse Poison IQ12 Physicker
Heal 1d6 Disease Damage IQ14 Master Physicker
Enchant Talisman vs Disease IQ14 Master Physicker
Cleansing IQ17 Master Physicker
Revival IQ19 Master Physicker & Master Priest
Mavrozoumena ♂

God of the river Mavrozoumena. One shrine located near Stone Bridge at Mavropisína.

Sacred Animal? Preferred offerings of honey, oil, milk, but never of wine, and sometimes sacrifices of a lamb or goat.

Scale Offering Mores
1 Prayer  
3 Ex Simple Meal Ex Always wear hat
6 Ex Luxury Meal Ex Merciful
10 Ex Crafted Item Ex No Slander
15 Ex Luxury Crafted Item ex No Insubordination
21   ex No Murder of innocents
Spell Quest
TBD IQ? no
More

Hellenic Gods

Hera, Zeus, Apollo

Foreign Gods

Aphrodite (GM cult)

Marcus Carpenter 2021 All Rights Reserved.
It is not my intent to steal anyone's IP. If I used something of yours without permission, please let me know and I will remove or modify it.
Disclaimer: The material presented here is my original creation, intended for use with the TFT system from Steve Jackson Games. This material is not official and is not endorsed by Steve Jackson Games.
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